NEXT GENERATION VIDEO GAMES AND INFOTAINMENT TECH GADGETS: THE NEXT STEP IN THE PROCESS OF ADVANCING THE AGENDA OF DEPERSONALIZING AND DEHUMANIZING VIOLENCE AND WAR, AND DE-SENSITIZING THE NEXT GENERATION OF YOUTH TO SAID VIOLENCE AND WAR SO AS TO SELL THEM ON THE NEXT GENERATION OF FOREIGN WARS WHICH THE WEST WILL SURELY ASK THEM TO FIGHT IN, IN THE INEXORABLE PUSH TOWARDS GLOBAL CONQUEST AND PACIFICATION.
Video games in general and the various infotainment tech gadgets which are out on the market today such as I phones, I pods, I pads, and game boys, all have a tendency to depersonalize and dehumanize the reality of violence and war by relegating them to the realm of ‘virtual reality’. The more ‘real’ the ‘unreality’ of virtual reality becomes, the more fiction becomes fact and fact becomes fiction. Or as U2 put it in their song ‘Sunday Bloody Sunday’: ‘And it’s true we are immune, when fact is fiction and TV reality’.
So basically, as more and more people, especially youth, are nourished on a steady diet of combat-style video games which are more and more ‘real’ in their depiction of an ‘unreal’ virtual reality, the more these people feel a sense of detachment, depersonalization, dehumanization and desensitization from the violence and war which is depicted in them, as well as in the scenes they see in increasingly ‘realistic’ computer-generated action-adventure movies and the news of actual violence and wars at home and overseas.
This brings me to the case of the next generation of video games and infotainment gadgets, which are already starting to hit the market and are just on the cusp of hitting the store shelves in a big way. We’ll soon be seeing video games systems of a ‘Wii’-style nature where you can play them in your basement play area or living room where your opponents are ‘real’ holographic figures generated by the computer console, and the player or players will probably wear some sort of sensor-type of suit of ‘armour’ where the holographic figure can score ‘hits’ on them in certain areas, and where the players can ‘kill’ the holographic figure by striking it with whatever baton, or light sabre-type of instrument is provided. (Could be a mock medieval sword, or ninja weapon, etc)
All of this will likely be accentuated by such things as motion-sensor-activated features, photo-electric cells, thumb-print authentification features, retina scan-type features, all of which will increase the ‘science fiction becomes science fact/magical wizardry’ aspect of it all. Again, this will allow tech companies to bring this type of ‘reality’ closer to the general public so as to make the actual reality of bloodshed, violence and deprivation seem all that much more ‘unreal’.
This will allow the subject to be distanced even further, objectively-speaking, from the true realities of violence, war, and bloodshed so as to better equip our elites with the necessary tools to get the next generation of young people to fight in the various foreign wars which they will most certainly be called upon to fight in, in the ongoing and inexorable process of global conquest and pacification.
U.S. Senator Hiram Warren Johnson is purported to have said, back in 1918 that ‘The first casualty when war comes is truth’. However, this was never recorded. But the quote has stuck in the popular mindset. Senator Johnson was a staunchly isolationist Senator and not in favour of an expansionist US foreign policy.
However, if America and the British and other western powers had heeded his words, perhaps the world as we know it would have never even developed and countries like those in North and South America would have never developed, and English would have never emerged as the de facto global language.
War is Hell, as General William Tecumseh Sherman once said, but it transforms society and redirects the flow of money, power, property, prestige, and relationships of ethnicity, language, culture, and religion. It is often the only way that two or more parties are able to resolve their differences, with dialogue often being relegated to the back burner as one or the other or both parties attempts to gain the upper hand over the other through armed struggle, only sitting down to the negotiating table once they’ve improved their position through said armed struggle.
So it looks like war is here to stay with us for the foreseeable future, and the instruments of waging war and justifying wars on the part of our elites to its citizens will continue unabated. Just think of that next time you see one of those flashy video games units.